Once maya was open the first thing to do was set up the camera.
Using the the original photo as reference I use it to figure out the correct camera and focal length settings to align the geometry.
Then once all the "test geometry" was lace into the scene, I then applied a surface shader with a projection file setting to each of the objects so I could get a bounce light of each of them. This helped for getting the subtle color bounces from other parts of the scene.