My scene contains 4 lights total.
Light one is the key light that is mimicking the the sunlight of the original scene.
Light two a small rim light that mainly effects the handle of the bottle to give it the needed highlights
Light three is a fill light that hits the bottle to give it the subtle highlight.
Light four is the HDR that I created for the project.
Once it became render time, I exported a separate AOV for each light, as well as a render layer for the bottle effected by each light, which allowed me better control for editing in Nuke.